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2. Zomirth Lunol

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2. Zomirth Lunol Empty 2. Zomirth Lunol

Post by Netzach Sat Jul 08, 2017 6:19 am

General Information

Player: Agni
Character: Zomirth Lunol
Alignment: Neutral Neutral
Race: Human
Class: Swordsman
Career: Archaeologist
Prestige Class: -
Prestige Career: -
Devil Fruit:
Size: Medium
Disadvantage 1: Illness
Disadvantage 2: Insomnia
Disadvantage 3: Secret
Level: 1
Available Beli: 0
Experience: 0/1000


Last edited by Erynion Lanthir on Sun Jul 09, 2017 4:44 am; edited 1 time in total

Netzach
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Posts : 60
Join date : 2013-08-11

https://shadespirates.forumgreek.com

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2. Zomirth Lunol Empty Re: 2. Zomirth Lunol

Post by Netzach Sat Jul 08, 2017 6:38 am

Vital Stats

Attribute
Attribute ScoreAttribute ModifierTemporary ScoreTemporary Modifier
Strength
20
+5
16
+3
Dexterity
18
+4
14
+2
Constitution
18
+4
14
+2
Intelligence
20
+5
18
+4
Wisdom
18
+4
16
+3
Charisma
18
+4
16
+3
Defense
Total
Touch
Flat-Footed
Base
Armor
Att. Mod
Bonus
AC
18
16
12
10
2
6
0
Stats
Total
Current Value
HP
16
16
Temporary HP
14
14
Non-Lethal HP
16
16
Temporary Non-Lethal HP
14
14
Damage Reduction
1
Land Speed
30ft
Water Speed
0ft
Resistance
Total Value
Cold
0
Corrosive
0
Electric
0
Energy
0
Heat
0
Sonic
0


Last edited by Erynion Lanthir on Sat Aug 19, 2017 7:41 am; edited 3 times in total

Netzach
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2. Zomirth Lunol Empty Re: 2. Zomirth Lunol

Post by Netzach Sat Jul 08, 2017 6:54 am

Primary Skills

Skill Name Favored Base Att. Total Rank Att Mod. Bonus
Weapon Attack Yes Strength 7 4 3 -
Unarmed Strike No Strength 4 1 3 -
Ranged Shot No Wisdom 5 1 4 -
Initiative No Intelligence 5 1 4 -
Fortitude Save Yes Constitution 6 4 2 -
Reflex Save Yes Dexterity 6 4 2 -
Will Save Yes Wisdom 7 4 3 -

Secondary Skills

Skill Name Favored Base Att. Total Rank Att Mod. Bonus
Appraise Yes Intelligence 8 4 4 0
Balance Yes Dexterity 6 4 2 0
Climb No Strength 4 1 3 0
Concentration Yes Constitution 6 4 2 0
Diplomacy NoCharisma 4 1 3 0
Gather Information Yes Charisma 7 4 3 0
Hide Yes Dexterity 6 4 2 0
Intimidate Yes Charisma 7 4 3 0
Invent No Intelligence 5 1 4 0
Jump No Strength 4 1 3 0
Knowledge (Arcana) Yes Wisdom 7 4 3 0
Knowledge (Architecture) No Wisdom 4 1 3 0
Knowledge (History) Yes Wisdom 7 4 3 0
Perception Yes Wisdom 7 4 3 0
Research Yes Wisdom 7 4 3 0
Search No Intelligence 5 1 4 0
Sense Motive NoWisdom 4 1 3 0
Trapping No Dexterity 3 1 2 0
Tumble No Dexterity 3 1 2 0


Last edited by Erynion Lanthir on Sat Aug 19, 2017 7:25 am; edited 1 time in total

Netzach
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2. Zomirth Lunol Empty Re: 2. Zomirth Lunol

Post by Netzach Sun Jul 09, 2017 4:41 am

Equipment

Weapon
Damage
Type
Range
Critical
Katana
1d10+3
Melee
5ft
x2
Katana
1d10+3
Melee
5ft
x2
Slot
Type
Defense Bonus
Max Dexterity Bonus
Armor Check Penalty
Speed Adjustment
Body
Light, Leahter
+1
+6
-
-
Head
Legs
Feet
Hands

Netzach
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2. Zomirth Lunol Empty Re: 2. Zomirth Lunol

Post by Netzach Sat Aug 19, 2017 7:32 am

General Feats

Armor Proficiency: Leather (Misc)
The character gains +1 defense for each piece of Leather they are wearing.

Armor Proficiency: Light (Misc)
When you first take this feat you gain access to light armor.

Blooded (Stat Bonus)
Add +2 HP to your total HP each time you level-up.

Intelligent Defense (Skill Bonus)
You may add your INT modifier to your defense rolls as well as your DEX modifier.

Power Attack (Damage)
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. You may treat it as a two-handed weapon by attacking only with one end.)

Weapon Proficiency: Swords (Misc)
You are now proficient with this weapon category of your choice. This type must be listed in your class's description. You no longer suffer any penalties when using these weapon types.

Class Feats

Adrenaline Surge (Buff)
While the swordsman’s current HP is less than half their maximum HP, they gain a +2 damage bonus to all melee attacks.

Blade Guard (Misc)
As a standard action the swordsman may ready their blade in a defensive posture. They cannot attack while in this posture but gain a +4 defense bonus and may leave this posture as a free action.

Power (Stance)
Entering and exiting this stance is a standard action. The swordsman gains a +1 damage bonus plus 1 more per 5 character levels. However, the swordsman also takes a -2 defense penalty.

Career Feats



Netzach
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