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2. Rodney Lester

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2. Rodney Lester Empty 2. Rodney Lester

Post by Masayuki Seiji Wed Oct 29, 2014 6:00 am

General Information

Player: Teo
Character: Rodney Lester
Alignment: Neutral Good
Race: Human
Class: Marksman
Career: Doctor
Prestige Class: -
Prestige Career: -
Devil Fruit: No
Size: Medium 176cm/71kg
Disadvantage 1: Lack of Orientation
Disadvantage 2: Amnesia
Disadvantage 3: Flashbacks
Level: 1
Available Beli: 1.000
Exprience: 0/1000


Last edited by Masayuki Seiji on Thu Oct 30, 2014 10:06 am; edited 5 times in total

Masayuki Seiji
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Posts : 11
Join date : 2013-08-12

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2. Rodney Lester Empty Re: 2. Rodney Lester

Post by Masayuki Seiji Wed Oct 29, 2014 6:10 am

Vital Stats

Attribute
Attribute ScoreAttribute ModifierTemporary ScoreTemporary Modifier
Strength
14
+2
Dexterity
20
+5
Constitution
16
+3
Intelligence
14
+2
Wisdom
15
+2
Charisma
14
+2
Defense
Total
Touch
Flat-Footed
Base
Armor
Att. Mod
Bonus
AC
15
15
10
10
0
5
0
Stats
Total
Current Value
HP
10
10
Non-Lethal HP
10
10
Damage Reduction
1
Land Speed
30ft
Water Speed
20ft
Resistance
Total Value
Cold
0
Corrosive
0
Electric
0
Energy
0
Heat
0
Sonic
0


Last edited by Masayuki Seiji on Sat Nov 01, 2014 7:35 am; edited 5 times in total

Masayuki Seiji
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Posts : 11
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2. Rodney Lester Empty Re: 2. Rodney Lester

Post by Masayuki Seiji Wed Oct 29, 2014 7:22 am

Primary Skills

Skill NameFavoredBase Att.TotalRankAtt. ModBonus
Weapon AttackNoDexterity615
Unarmed StikeNoDexterity615
Ranged ShotYesDexterity945
InitiativeYesDexterity945
Fortitude SaveYesConstitution8431
Reflex SaveYesDexterity11452
Will SaveNoWisdom4121
Secondary Skills

Skill NameFavoredBase Att.TotalRankAtt. ModBonus
BalanceYesDexterity945
BluffNoCharisma312
ClimbNoStrength312
ConcentrationYesConstitution743
CookingNoWisdom312
DiplomacyNoCharisma312
Gather InformationNoCharisma312
HealYesWisdom642
HideNoDexterity615
JumpNoStrength312
ListenNoWisdom312
ResearchYesWisdom642
SailingNoWisdom312
Sense MotiveYesWisdom642
Sleight of HandNoDexterity615
SpotYesWisdom642
TrappingNoDexterity615
TumbleYesDexterity945


Last edited by Masayuki Seiji on Sat Nov 01, 2014 7:20 am; edited 10 times in total

Masayuki Seiji
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2. Rodney Lester Empty Re: 2. Rodney Lester

Post by Masayuki Seiji Wed Oct 29, 2014 7:29 am

Equipment

WeaponDamageTypeRangeCritical
Musket1d10+5Ranged100ft.x2
SlotTypeDefense BonusMax Dexterity BonusArmor Check PenaltySpeed Adjustment
Body-----
Head-----
Legs-----
Feet-----
Hands-----


Last edited by Masayuki Seiji on Thu Oct 30, 2014 7:13 am; edited 1 time in total

Masayuki Seiji
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2. Rodney Lester Empty Re: 2. Rodney Lester

Post by Masayuki Seiji Wed Oct 29, 2014 8:13 am

General Feats

Weapon Proficiency: Ranged (Misc) (Free)
You are now proficient with this weapon category of your choice. This type must be listed in your class's description. You no longer suffer any penalties when using these weapon types.

Blooded (Stat Bonus) (Level 1)
Add +2 HP to your total HP each time you level-up. If you are taking this feat after level one, recalculate your HP from level 1 with this bonus.

Mobility (Skill Bonus) (Level 1)
You get a +4 dodge bonus to Defense rolls against surprise and flanking attacks. Dodge bonuses stack with each other, unlike most types of bonuses.

Lightining Reflexes (Skill Bonus) (Level 1)
Benefit: You get a +2 bonus on all Reflex saving throws plus an additional +1 per 5 character levels.

Talented (SKill Bonus) (Level 1)
Select two secondary skills you do not currently have access to. Add these two new secondary skills to your skill list as non-favored skills. (Sailing, Cooking)

Class Feats

Lock On (Buff) (Free)
As a standard action, if the marksman isn’t in melee combat, he/she may lock on to a target of choice within weapon range. Their next normal attack receives a +10 ranged shot bonus against that target if they remain in line of sight. After each round the marksman is locked on and doesn’t attack the target, they must roll a concentration check as a swift action vs a DC of 15 to remain locked on.

Point Blank Shot (Damage) (Level 1)
The marksman gains a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. In addition, they gain +1 to attack and damage rolls per 3 character levels to ranged weapons at ranges of up to 30 feet.

Career Feats

Daily Vitamins (Skill Bonus) (Level 1)
The doctor and his crew gain +1 bonus to fortitude and willpower saves. If someone leaves the doctor's crew for more than a week, the effect is nullified.

Herbal Medicine (Crafting) (Level 1)
A doctor with knowledge of herbal medicine can create potent medicines almost anywhere using local plant species. These medicines can be applied by anyone as balms or consumed in teas or soups. Treat this as a crafting feat and roll your heal skill to determine if you are successful.


Last edited by Masayuki Seiji on Sat Nov 01, 2014 8:00 am; edited 5 times in total

Masayuki Seiji
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2. Rodney Lester Empty Re: 2. Rodney Lester

Post by Masayuki Seiji Thu Oct 30, 2014 7:47 am

Items


Item NameQuantityPrice
Basic Ammo100100 Beli
Tabasco Ammo20500 Beli
Bottle of Distilled Water21000 Beli
Doctor Kit150.000 Beli(free)
Medical Herbs102000/lb Beli
Ginseng Root23000 Beli
Bottle of Fresh Water6500 Beli
Backpack12000 Beli
Blanket1500 Beli
Flask1300 Beli
Flint and Steel11000 Beli
Torch450 Beli
Belt Pouch11000 Beli
Rations6500 Beli/day

Masayuki Seiji
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Posts : 11
Join date : 2013-08-12

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