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4. Erynion Lanthir

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4. Erynion Lanthir Empty 4. Erynion Lanthir

Post by Netzach Mon Oct 27, 2014 1:17 am

General Information

Player: Παναγιώτης
Character: Erynion Lanthir
Alignment: Neutral Good
Race: Human
Class: Swordsman
Career: Archaeologist
Prestige Class: -
Prestige Career: -
Devil Fruit: Mind Mind no Mi
Size: Medium
Disadvantage 1: Manipulative
Disadvantage 2: Nightmares
Disadvantage 3: Rationalist
Level: 1
Available Beli: 100.000
Experience: 0/1000

Netzach
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Posts : 60
Join date : 2013-08-11

https://shadespirates.forumgreek.com

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4. Erynion Lanthir Empty Re: 4. Erynion Lanthir

Post by Netzach Mon Oct 27, 2014 1:42 am

Vital Stats

Attribute
Attribute ScoreAttribute ModifierTemporary ScoreTemporary Modifier
Strength
20
+5
Dexterity
18
+4
Constitution
18
+4
Intelligence
16
+3
Wisdom
18
+4
Charisma
16
+3
Defense
Total
Touch
Flat-Footed
Base
Armor
Att. Mod
Bonus
AC
22
16
16
10
6
6
0
Stats
Total
Current Value
HP
11
11
Non-Lethal HP
11
11
Damage Reduction
1
Land Speed
30ft
Water Speed
0ft
Resistance
Total Value
Cold
0
Corrosive
0
Electric
0
Energy
0
Heat
0
Sonic
0


Last edited by Erynion Lanthir on Sat Nov 01, 2014 6:44 am; edited 4 times in total

Netzach
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Posts : 60
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https://shadespirates.forumgreek.com

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4. Erynion Lanthir Empty Re: 4. Erynion Lanthir

Post by Netzach Tue Oct 28, 2014 4:43 am

Primary Skills

Skill Name Favored Base Att. Total Rank Att Mod. Bonus
Weapon Attack Yes Strength 9 4 5 -
Unarmed Strike No Strength 6 1 5 -
Ranged Shot No Dexterity 5 1 4 -
Initiative No Dexterity 5 1 4 -
Fortitude Save Yes Constitution 8 4 4 -
Reflex Save Yes Dexterity 8 4 4 -
Will Save Yes Wisdom 8 4 4 -

Secondary Skills

Skill Name Favored Base Att. Total Rank Att Mod. Bonus
Appraise No Intelligence 4 1 3 0
Balance Yes Dexterity 8 4 4 0
Climb No Strength 6 1 5 0
Concentration Yes Constitution 8 4 4 0
Diplomacy No Charisma 4 1 3 0
Gather Information No Charisma 4 1 3 0
Hide No Dexterity 5 1 4 0
Intimidate No Charisma 4 1 3 0
Invent Yes Intelligence 7 4 3 0
Jump No Strength 6 1 5 0
Knowledge Arcana Yes Wisdom 8 4 4 0
Knowledge Architecture Yes Wisdom 8 4 4 0
Knowledge History Yes Wisdom 8 4 4 0
Research Yes Wisdom 8 4 4 0
Search No Intelligence 4 1 3 0
Sense Motive No Wisdom 5 1 4 0
Spot No Wisdom 5 1 4 0
Trapping No Dexterity 5 1 4 0
Tumble No Dexterity 5 1 4 0

Netzach
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Posts : 60
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4. Erynion Lanthir Empty Re: 4. Erynion Lanthir

Post by Netzach Sat Nov 01, 2014 6:19 am

Equipment

Weapon
Damage
Type
Range
Critical
Longsword
1d8+7
Melee
5ft
19-20, x2
Slot
Type
Defense Bonus
Max Dexterity Bonus
Armor Check Penalty
Speed Adjustment
Body
Light, Leahter
+2
+6
-
-
Head
Light, Leather
+1
-
-
-
Legs
Light, Leather
+1
-
-
-
Feet
Light, Leather
+1
-
-
-
Hands
Light, leather
+1
-
-
-

Netzach
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4. Erynion Lanthir Empty Re: 4. Erynion Lanthir

Post by Netzach Sat Nov 01, 2014 6:30 am

General Feats

Armor Proficiency: Light (Misc) (Free)
When you first take this feat you gain access to light armor.

Weapon Proficiency: Swords (Misc) (Free)
You are now proficient with this weapon category of your choice. This type must be listed in your class's description. You no longer suffer any penalties when using these weapon types.

Armor Proficiency: Leather (Misc) (Level 1)
The character gains +1 defense for each piece of Leather they are wearing.

Blooded (Stat Bonus) (Level 1)
Add +2 HP to your total HP each time you level-up.

Intelligent Defense (Skill Bonus) (Level 1)
You may add your INT modifier to your defense rolls as well as your DEX modifier.

Power Attack (Damage) (Level 1)
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. You may treat it as a two-handed weapon by attacking only with one end.)

Class Feats

Blade Guard (Misc) (Free)
As a standard action the swordsman may ready their blade in a defensive posture. They cannot attack while in this posture but gain a +4 defense bonus and may leave this posture as a free action.

Power (Stance) (Level 1)
Entering and exiting this stance is a standard action. The swordsman gains a +1 damage bonus plus 1 more per 5 character levels. However, the swordsman also takes a -2 defense penalty.

Netzach
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Posts : 60
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