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4. Eleint S. Redwing

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4. Eleint S. Redwing Empty 4. Eleint S. Redwing

Post by Eleint S. Redwing Wed Mar 05, 2014 1:20 pm

 General Information

4. Eleint S. Redwing Vkt4

Player: Ιωάννα
Character: Eleint S. Redwing
Alignment: Neutral Good
Race: Human
Class: Specialist
Career: Navigator
Prestige Class: -
Prestige Career: -
Devil Fruit: -
Size: Medium
Disadvantage 1: Black Sheep
Disadvantage 2: Sleepwalking
Disadvantage 3: Weak Immune System
Level: 4
Available Beli: 361.540
Experience: 8500/10000


Last edited by Eleint S. Redwing on Sat May 03, 2014 9:32 am; edited 2 times in total

Eleint S. Redwing

Posts : 6
Join date : 2013-08-12

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4. Eleint S. Redwing Empty Re: 4. Eleint S. Redwing

Post by Eleint S. Redwing Wed Mar 05, 2014 1:21 pm

Vital Stats

Attribute
Attribute ScoreAttribute ModifierTemporary ScoreTemporary Modifier
Strength
152
Dexterity
173
Constitution
163
Intelligence
184
Wisdom
205
Charisma
173
Stats
Total
Current Value
HP
3232
Non-Lethal HP
3232
Damage Reduction
5
Land Speed
30ft/turn
Water Speed
20ft/turn
Resistance
Total Value
Cold
0
Corrosive
0
Electric
0
Energy
0
Heat
0
Sonic
0


Last edited by Eleint S. Redwing on Sat May 03, 2014 7:22 am; edited 2 times in total

Eleint S. Redwing

Posts : 6
Join date : 2013-08-12

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4. Eleint S. Redwing Empty Re: 4. Eleint S. Redwing

Post by Eleint S. Redwing Wed Mar 05, 2014 1:22 pm

Primary Skills

Skill NameFavoredBase Att.TotalRankAtt. ModBonus
Weapon AttackNoDexterity633
Unarmed StrikeNoDexterity633
Ranged Shot
Yes
Wisdom
12
7
5
Defense
Yes
Intelligence/Dexterity
14
7
7

Initiative
Yes
Intelligence
11
7
4

Fortitude SaveNoContistution7331
Reflex Save
Yes
Dexterity
12
7
3
2
Will SaveNoWisdom9351
Secondary Skills

Skill NameFavoredBase Att.TotalRankAtt. ModBonus
ClimbNoStrength532
DiplomacyYesCharisma12732
Gather InformationNoCharisma633
HideNoDexterity633
Invent
Yes
Intelligence
11
7
4

JumpNoStrength532
Knowledge Nature
Yes
Wisdom
12
7
5

ListenNoWisdom835
NavigationYesIntelligence16745
Research
Yes
Wisdom
12
7
5

RideNoDexterity633
Sailing
Yes
Wisdom
12
7
5

Sense Motive
Yes
Wisdom
12
7
5

SpotNoWisdom835
TrappingNoDexterity633
TumbleNoDexterity633


Last edited by Eleint S. Redwing on Sat May 03, 2014 7:24 am; edited 1 time in total

Eleint S. Redwing

Posts : 6
Join date : 2013-08-12

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4. Eleint S. Redwing Empty Re: 4. Eleint S. Redwing

Post by Eleint S. Redwing Wed Mar 05, 2014 2:07 pm

Equipment

WeaponDamageTypeRangeCritical
The Shooter1d6+1d6+3Ranged90ft18-20/x2
SlotTypeDefense BonusMax Dexterity BonusArmor Check PenaltySpeed Adjustment
Body-----
Head-----
Legs-----
Feet-----
Hands-----
Name
Slot
Type
Bonus
Bonus
Bonus
Necklace of Diplomacy
Neck
Accessory
+2 Diplomacy

Eleint S. Redwing

Posts : 6
Join date : 2013-08-12

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Post by Eleint S. Redwing Wed Mar 05, 2014 2:09 pm

General Feats

Combat Expertise (Misc)
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Defense rolls. This number may not exceed your relevant attack skill ranks. The changes to attack rolls and Defense rolls last until your next action. A relevant attack skill is the skill you are using to attack that round.

Incredible Defense (Misc)
Once per day, you may use this feat to negate the damage of one attack action used against you. Effects other than damage still occur.

Intelligent Defense (Skill Bonus)
You may add your INT modifier to your defense rolls as well as your DEX modifier

Iron Skin (Stat Bonus)
Gain +1 DR against physical attacks.

Mobility (Skill Bonus)
You get a +4 dodge bonus to Defense rolls against surprise and flanking attacks. Dodge bonuses stack with each other, unlike most types of bonuses.

Skill Focus: Navigation (Skill Bonus)
Choose a skill. You get a +3 bonus on all checks involving that skill.

Whirlwind Attack (Damage)
When you use the full attack action, you can give up all your regular attacks and instead make one attack at your full base attack bonus against each opponent within reach. You do not gain bonus attacks from feats or other effects.
Cooldown: 1d4 rounds.

Lightning Reflexes (Skill Bonus)
You get a +2 bonus on all Reflex saving throws plus an additional +1 per 5 character levels.

Whirling Frenzy (Buff)
Once per day you may enter a frenzy and temporarily gain a +4 bonus to STR and DEX and a +2 dodge bonus to defense rolls. While in a frenzy the character makes one additional attack per round at their highest base attack bonus. The extra attack and all other attacks made during that round suffer a -2 attack penalty.

Class Feats

Optimism (Buff)
Once per battle, as a full round action, you can perform a rousing speech for your nakama. All of your allies within 50 ft gain +1 to attack and +1 to defense rolls. This effect wears off when the battle is over.

Specialist Weapon (Crafting)
"The Shooter” is a custom made weapon that is located under the arm of the user. It has metal strings attached to each of the user's fingers that are used to choose ammo and fire. It has a capacity of 2 slots containing 10 bullets of the same kind.

Specialist Weapon Attack (Crafting)
Using poisoned bullets installed in “The Shooter”, you deal normal weapon damage and apply the poison's effect.

Career Feats

Astronavigation (Skill Bonus)
Having knowledge of how the sun rises and sets, and some knowledge of how astral bodies move around the sky help you to navigate the seas. You receive a +2 navigation bonus.

Lightning Bolt (Damage)
As a full round action you may attempt a ranged shot roll and redirect a lightning bolt towards your opponent up to 100ft away dealing 1d6 damage per character level divided by two, rounded down. For example, a level 9 Specialist would deal 4d6 lightning damage.
Cooldown: 1d4 rounds.

Log Pose (Misc)
In the Grand Line, the only form of direction you can possibly follow is your log pose. You have a full understanding of how log poses work and as long as you hold it; your ship cannot fall off course. The exception of this is if you ship gets caught in a rogue current or otherwise taken out of your control. For more information on log poses, check the Log Pose page in the item  section of this document.

Map Reading (Skill Bonus)
You can now read and understand navigational maps. When following a map’s guidance you gain an additional +2 navigation bonus on top of whatever bonus the map’s directions may provide you. Your current position must be on the map somewhere, which you can determine by spotting a landmark on the map.

Ocean Currents (Skill Bonus)
Having knowledge of ocean currents help you plot courses which take less time and avoid unnecessary danger. Reduce the estimated travel time of your courses by 10%. This effect is only applied for ocean-based travel.

Pilotage (Skill Bonus)
Using fixed visual references on the ground or sea, you can guide yourself to a destination even without a map. You receive a +2 bonus to navigation when you are within spotting range of key landmarks such as rivers, mountains, lakes, beaches, buoys, cities, roads, or other identifying marking. This bonus is added on top of any map reading bonuses.

Weather Patterns (Misc)
You’re able to tell when a storm is approaching by simply taking a glance at the sky. In the Grand Line, a calm day can turn into a violent, deadly hurricane within minutes. With this feat you and your crew cannot be caught by surprise by storms or other danger weather, giving you 5 rounds to prepare for the bad weather.

Wind Reader (Buff)
While you are awake and on board, any ship you are navigating for gains a +2 Top Speed bonus if it has sails.

Eleint S. Redwing

Posts : 6
Join date : 2013-08-12

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Post by Eleint S. Redwing Wed Mar 05, 2014 2:09 pm

Item Name Quantity Weight
Basic Ammo 12
Food 0
Blanket 1
Electrical Component 1
Necrotoxin Ammo 11

Eleint S. Redwing

Posts : 6
Join date : 2013-08-12

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