Shades Pirates
Would you like to react to this message? Create an account in a few clicks or log in to continue.

6. Sorin Markov

Go down

6. Sorin Markov Empty 6. Sorin Markov

Post by Sorin Markov Thu Sep 26, 2013 9:54 am

 General Information

6. Sorin Markov Ztgw

Player: Σπύρος
Character: Sorin Markov
Alignment: Neutral Evil
Race: Human
Class: Rogue
Career: Bounty Hunter
Prestige Class: -
Prestige Career: -
Devil Fruit: -
Size: Medium
Disadvantage 1: Greedy
Disadvantage 2: Secret
Disadvantage 3: Bad Reputation
Level: 4
Available Beli: 99.540
Experience: 8000/10000


Last edited by Sorin Markov on Sat Dec 14, 2013 7:28 am; edited 5 times in total

Sorin Markov

Posts : 6
Join date : 2013-09-23

Back to top Go down

6. Sorin Markov Empty Re: 6. Sorin Markov

Post by Sorin Markov Thu Sep 26, 2013 9:55 am

Vital Stats

Attribute
Attribute ScoreAttribute ModifierTemporary ScoreTemporary Modifier
Strength
184
Dexterity
226
Constitution
184
Intelligence
121
Wisdom
142
Charisma
163
StatsTotalCurrent Value
HP4242
Non-Lethal HP4242
Damage Reduction4
Land Speed30ft
Water Speed20ft
Resistance
Total Value
Cold
0
Corrosive
0
Electric
0
Energy
0
Heat
0
Sonic
0


Last edited by Sorin Markov on Sat Dec 14, 2013 7:36 am; edited 6 times in total

Sorin Markov

Posts : 6
Join date : 2013-09-23

Back to top Go down

6. Sorin Markov Empty Re: 6. Sorin Markov

Post by Sorin Markov Thu Sep 26, 2013 9:58 am

Primary Skills


Skill NameFavoredBase Att.TotalRankAtt. ModBonus
Weapon AttackYesDexterity1376
Unarmed StikeNoStrength734
Ranged ShotNoDexterity936
DefenseYesDexterity15762
InitiativeYesDexterity1376
Fortitude SaveNoConstitution734
Reflex SaveYesDexterity15762
Will SaveNoWisdom532
Secondary Skills

Skill NameFavoredBase Att.TotalRankAtt. ModBonus
BalanceNoDexterity936
BluffNoCharisma633
ClimbNoStrength734
Escape ArtistYesDexterity15762
Gather InformationYesCharisma1073
HideYesDexterity1376
IntimidateNoCharisma633
JumpNoStrength734
ListenNoWisdom532
Move SilentlyYesDexterity15762
Perfom()NoCharisma/Dexterity6/933/6
SearchNoIntelligence631
Sense MotiveNoWisdom732
Sleight Of HandYesDexterity1376
SpotYesWisdom972
TrappingYesDexterity1376
TumbleNoDexterity936


Last edited by Sorin Markov on Sat Dec 14, 2013 8:18 am; edited 3 times in total

Sorin Markov

Posts : 6
Join date : 2013-09-23

Back to top Go down

6. Sorin Markov Empty Re: 6. Sorin Markov

Post by Sorin Markov Thu Sep 26, 2013 9:59 am

Equipment


WeaponDamageTypeRangeCritical
Rapier1d6+1d6+4(+6 with 2 hands)Melee5ft18-20x2
Rapier1d6+1d6+4Melee5ft18-20x2
SlotTypeDefense BonusMax Dexterity BonusArmor Check PenaltySpeed Adjustment
BodyLight, Leather+1+6--
HeadLight, Leather----
LegsStudded, Leather+1---
FeetLight, Leather----
HandsLight, Leather----

Sorin Markov

Posts : 6
Join date : 2013-09-23

Back to top Go down

6. Sorin Markov Empty Re: 6. Sorin Markov

Post by Sorin Markov Thu Sep 26, 2013 10:00 am

General Feats

Armor Proficiency: Light (Misc)
When you first take this feat you gain access to light armor.

Blooded (Stat Bonus)
Add +2 HP to your total HP each time you level-up.

Lightning Reflexes (Skill Bonus)
You get a +2 bonus on all Reflex saving throws plus an additional +1 per 5 character levels.

Stealthy (Skill Bonus)
You get a +2 bonus on all Escape Artist and Move Silently skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Weapon Proficiency: Light Melee Weapons (Misc)
You are now proficient with this weapon category of your choice. This type must be listed in your class's description. You no longer suffer any penalties when using these weapon types.

Dogde (Misc)
During your action, you designate an opponent and receive a +1 dodge bonus to Defense rolls per 4 character levels against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Defense rolls (if any) also makes you lose dodge bonuses.

Class Feats

Apply Poison (Misc)
When the rogue applies poison to their weapon, the poison now lasts an extra 1d4 successful attacks. If they have more than one knife, each can have a different poison applied to it separately. Additionally, poison application DCs are reduced by 2.

Fancy Footwork (Stance)
While this stance is active the rogue’s land movement speed increases by +5 and another +5 every 10 character levels. In exchange they suffer a -2 to attack rolls.

Muffled Steps (Stat Bonus)
The rogue can now move at regular speed while moving silently without any penalties.

Rob (Misc)
As a standard action the rogue may try to rob their target with violent grab. The rogue rolls their sleight of hand against the target’s defense. The rogue gains a +5 bonus to this roll if the target is unaware of the rogue’s presence. If successful, the rogue steals 1d20+target’s level x 1000 Beli. If the rogue critically succeeds or beats the target’s roll by more than 10, they have a chance of stealing a piece of the target’s armor or their weapon. The rogue may only rob a target once per battle.

Shadow Step (Misc)
When defending, the rogue may attempt to slip past their attacker rather than dodging, ending up behind the attacker. The rogue must execute a successful Hide check vs the target’s attack roll. If the rogue fails they are hit by the attack. If the rogue succeeds, the attack misses and the rogue is now 5ft behind the attacker. In addition, if the attacker was executing an all-out-attack, the action is immediately cancelled due to the confusion and new positioning.

Sneak Attack (Damage)
The rogue gains the ability to strike at the vitals when catching their opponent unaware. As a full round action the rogue deals weapon damage + 1d6 per 4 character levels when flanking an enemy. May be used with ranged shots, but only if the target is within 30 feet.

Career Feats

Achilles Shot (Debuff)
As a full round action the bounty hunter strikes at the target’s ankle, reducing their movement by half. The attack’s damage is calculated normally however instead of rolling defense to avoid the strike, the target rolls their reflex save vs a DC of 15 + the bounty hunter’s level. If the target succeeds, the attack fails.
Cooldown: 1d4 rounds

Camouflage (Skill Bonus)
You gain a +3 Hide bonus when on land and outdoors.

Non-Lethal Weapons (Stance)
A bounty hunter can shift their weapons so they become non-lethal without any of the normal penalties. While in this non-lethal posture, the bounty hunter cannot kill their target. To shift in and out of this posture is a swift action.

Quick Traps (Skill Bonus)
Trapping actions now only take 30 seconds to complete.

The Hunt (Skill Bonus)
Character gains a +2 spot and listen bonus when searching for a humanoid creatures.


Last edited by Sorin Markov on Sat Dec 14, 2013 7:41 am; edited 1 time in total

Sorin Markov

Posts : 6
Join date : 2013-09-23

Back to top Go down

6. Sorin Markov Empty Re: 6. Sorin Markov

Post by Sorin Markov Thu Sep 26, 2013 10:00 am

Items


Item NameQuantityPrice
Sweet Berries61000 Beli
Bottle of Distilled Water61000 Beli
Bottle of Fresh Water8500 Beli
Bone Dust81500 Beli
Coffee Beans25000 Beli
Bottle of Alcohol21000 Beli
Snake Venom Sack15000 Beli

Poisons
Item NameQuantity
Weak Necrotoxin1
Mild Neurotoxin1
Mild Sedative1

Sorin Markov

Posts : 6
Join date : 2013-09-23

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum