6. Sorin Markov
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6. Sorin Markov
General Information
Player: Σπύρος
Character: Sorin Markov
Alignment: Neutral Evil
Race: Human
Class: Rogue
Career: Bounty Hunter
Prestige Class: -
Prestige Career: -
Devil Fruit: -
Size: Medium
Disadvantage 1: Greedy
Disadvantage 2: Secret
Disadvantage 3: Bad Reputation
Level: 4
Available Beli: 99.540
Experience: 8000/10000
Player: Σπύρος
Character: Sorin Markov
Alignment: Neutral Evil
Race: Human
Class: Rogue
Career: Bounty Hunter
Prestige Class: -
Prestige Career: -
Devil Fruit: -
Size: Medium
Disadvantage 1: Greedy
Disadvantage 2: Secret
Disadvantage 3: Bad Reputation
Level: 4
Available Beli: 99.540
Experience: 8000/10000
Last edited by Sorin Markov on Sat Dec 14, 2013 7:28 am; edited 5 times in total
Sorin Markov- Posts : 6
Join date : 2013-09-23
Re: 6. Sorin Markov
Vital Stats
Attribute | Attribute Score | Attribute Modifier | Temporary Score | Temporary Modifier |
Strength | 18 | 4 | ||
Dexterity | 22 | 6 | ||
Constitution | 18 | 4 | ||
Intelligence | 12 | 1 | ||
Wisdom | 14 | 2 | ||
Charisma | 16 | 3 |
Stats | Total | Current Value |
HP | 42 | 42 |
Non-Lethal HP | 42 | 42 |
Damage Reduction | 4 | |
Land Speed | 30ft | |
Water Speed | 20ft |
Resistance | Total Value |
Cold | 0 |
Corrosive | 0 |
Electric | 0 |
Energy | 0 |
Heat | 0 |
Sonic | 0 |
Last edited by Sorin Markov on Sat Dec 14, 2013 7:36 am; edited 6 times in total
Sorin Markov- Posts : 6
Join date : 2013-09-23
Re: 6. Sorin Markov
Primary Skills
Skill Name | Favored | Base Att. | Total | Rank | Att. Mod | Bonus |
Weapon Attack | Yes | Dexterity | 13 | 7 | 6 | |
Unarmed Stike | No | Strength | 7 | 3 | 4 | |
Ranged Shot | No | Dexterity | 9 | 3 | 6 | |
Defense | Yes | Dexterity | 15 | 7 | 6 | 2 |
Initiative | Yes | Dexterity | 13 | 7 | 6 | |
Fortitude Save | No | Constitution | 7 | 3 | 4 | |
Reflex Save | Yes | Dexterity | 15 | 7 | 6 | 2 |
Will Save | No | Wisdom | 5 | 3 | 2 |
Secondary Skills
Skill Name | Favored | Base Att. | Total | Rank | Att. Mod | Bonus |
Balance | No | Dexterity | 9 | 3 | 6 | |
Bluff | No | Charisma | 6 | 3 | 3 | |
Climb | No | Strength | 7 | 3 | 4 | |
Escape Artist | Yes | Dexterity | 15 | 7 | 6 | 2 |
Gather Information | Yes | Charisma | 10 | 7 | 3 | |
Hide | Yes | Dexterity | 13 | 7 | 6 | |
Intimidate | No | Charisma | 6 | 3 | 3 | |
Jump | No | Strength | 7 | 3 | 4 | |
Listen | No | Wisdom | 5 | 3 | 2 | |
Move Silently | Yes | Dexterity | 15 | 7 | 6 | 2 |
Perfom() | No | Charisma/Dexterity | 6/9 | 3 | 3/6 | |
Search | No | Intelligence | 6 | 3 | 1 | |
Sense Motive | No | Wisdom | 7 | 3 | 2 | |
Sleight Of Hand | Yes | Dexterity | 13 | 7 | 6 | |
Spot | Yes | Wisdom | 9 | 7 | 2 | |
Trapping | Yes | Dexterity | 13 | 7 | 6 | |
Tumble | No | Dexterity | 9 | 3 | 6 |
Last edited by Sorin Markov on Sat Dec 14, 2013 8:18 am; edited 3 times in total
Sorin Markov- Posts : 6
Join date : 2013-09-23
Re: 6. Sorin Markov
Equipment
Weapon | Damage | Type | Range | Critical |
Rapier | 1d6+1d6+4(+6 with 2 hands) | Melee | 5ft | 18-20x2 |
Rapier | 1d6+1d6+4 | Melee | 5ft | 18-20x2 |
Slot | Type | Defense Bonus | Max Dexterity Bonus | Armor Check Penalty | Speed Adjustment |
Body | Light, Leather | +1 | +6 | - | - |
Head | Light, Leather | - | - | - | - |
Legs | Studded, Leather | +1 | - | - | - |
Feet | Light, Leather | - | - | - | - |
Hands | Light, Leather | - | - | - | - |
Sorin Markov- Posts : 6
Join date : 2013-09-23
Re: 6. Sorin Markov
General Feats
Armor Proficiency: Light (Misc)
When you first take this feat you gain access to light armor.
Blooded (Stat Bonus)
Add +2 HP to your total HP each time you level-up.
Lightning Reflexes (Skill Bonus)
You get a +2 bonus on all Reflex saving throws plus an additional +1 per 5 character levels.
Stealthy (Skill Bonus)
You get a +2 bonus on all Escape Artist and Move Silently skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Weapon Proficiency: Light Melee Weapons (Misc)
You are now proficient with this weapon category of your choice. This type must be listed in your class's description. You no longer suffer any penalties when using these weapon types.
Dogde (Misc)
During your action, you designate an opponent and receive a +1 dodge bonus to Defense rolls per 4 character levels against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Defense rolls (if any) also makes you lose dodge bonuses.
Class Feats
Apply Poison (Misc)
When the rogue applies poison to their weapon, the poison now lasts an extra 1d4 successful attacks. If they have more than one knife, each can have a different poison applied to it separately. Additionally, poison application DCs are reduced by 2.
Fancy Footwork (Stance)
While this stance is active the rogue’s land movement speed increases by +5 and another +5 every 10 character levels. In exchange they suffer a -2 to attack rolls.
Muffled Steps (Stat Bonus)
The rogue can now move at regular speed while moving silently without any penalties.
Rob (Misc)
As a standard action the rogue may try to rob their target with violent grab. The rogue rolls their sleight of hand against the target’s defense. The rogue gains a +5 bonus to this roll if the target is unaware of the rogue’s presence. If successful, the rogue steals 1d20+target’s level x 1000 Beli. If the rogue critically succeeds or beats the target’s roll by more than 10, they have a chance of stealing a piece of the target’s armor or their weapon. The rogue may only rob a target once per battle.
Shadow Step (Misc)
When defending, the rogue may attempt to slip past their attacker rather than dodging, ending up behind the attacker. The rogue must execute a successful Hide check vs the target’s attack roll. If the rogue fails they are hit by the attack. If the rogue succeeds, the attack misses and the rogue is now 5ft behind the attacker. In addition, if the attacker was executing an all-out-attack, the action is immediately cancelled due to the confusion and new positioning.
Sneak Attack (Damage)
The rogue gains the ability to strike at the vitals when catching their opponent unaware. As a full round action the rogue deals weapon damage + 1d6 per 4 character levels when flanking an enemy. May be used with ranged shots, but only if the target is within 30 feet.
Career Feats
Achilles Shot (Debuff)
As a full round action the bounty hunter strikes at the target’s ankle, reducing their movement by half. The attack’s damage is calculated normally however instead of rolling defense to avoid the strike, the target rolls their reflex save vs a DC of 15 + the bounty hunter’s level. If the target succeeds, the attack fails.
Cooldown: 1d4 rounds
Camouflage (Skill Bonus)
You gain a +3 Hide bonus when on land and outdoors.
Non-Lethal Weapons (Stance)
A bounty hunter can shift their weapons so they become non-lethal without any of the normal penalties. While in this non-lethal posture, the bounty hunter cannot kill their target. To shift in and out of this posture is a swift action.
Quick Traps (Skill Bonus)
Trapping actions now only take 30 seconds to complete.
The Hunt (Skill Bonus)
Character gains a +2 spot and listen bonus when searching for a humanoid creatures.
Last edited by Sorin Markov on Sat Dec 14, 2013 7:41 am; edited 1 time in total
Sorin Markov- Posts : 6
Join date : 2013-09-23
Re: 6. Sorin Markov
Items
Item Name | Quantity | Price |
Sweet Berries | 6 | 1000 Beli |
Bottle of Distilled Water | 6 | 1000 Beli |
Bottle of Fresh Water | 8 | 500 Beli |
Bone Dust | 8 | 1500 Beli |
Coffee Beans | 2 | 5000 Beli |
Bottle of Alcohol | 2 | 1000 Beli |
Snake Venom Sack | 1 | 5000 Beli |
Poisons
Item Name | Quantity |
Weak Necrotoxin | 1 |
Mild Neurotoxin | 1 |
Mild Sedative | 1 |
Sorin Markov- Posts : 6
Join date : 2013-09-23
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